Game Freak, the developer of Pokémon Scarlet and Violet, revealed an early piece of concept art that showcased the team’s initial approach to the game’s visuals. The concept, called “real and deformed,” aimed to have a more realistic background and environment while giving the Pokémon and human characters a more stylized look. While the concept art looks impressive, it is important to note that it is not representative of the final product. The article mentions that the final game’s execution of this concept is up for debate and highlights the prevalence of grassy areas in the game.
The concept art provides a fascinating glimpse into what Game Freak had initially envisioned for Pokémon Scarlet and Violet. The team’s idea of “real and deformed” aimed to create a contrast between the more realistic background and stylized characters. The concept art showcases trees, buildings, and grassy areas with realistic proportions, while the character models have a distinct cartoonish appearance. However, it is crucial to keep in mind that concept art does not necessarily reflect the final approach taken during full production.
While the concept art has sparked discussions about the game’s visuals, it is essential not to view it as a representation of what could have been. The article suggests that Game Freak implemented the “real and deformed” approach into the final game, although the execution is subjective. Ultimately, the concept art offers a unique perspective on the early stages of the game’s development and is worth exploring alongside other interesting topics mentioned in the original article, such as the creation of Terrastalized Pokémon and the visual effects used in the game.