Supercell, the creator of popular mobile games like Clash of Clans, has acquired a majority stake in Ultimate Studio, a game development studio based in Melbourne, Australia. This acquisition follows Supercell’s initial investment in Ultimate Studio when it was established in 2018. It’s not the first time Supercell has acquired a majority stake in a studio it funded, as they previously bought majority stakes in Love & Pies maker Trailmix and Space Ape. Ultimate Studio was co-founded by Tony Lay and Mark Zaloumis, former executives at Electronic Arts, with a focus on the craftsmanship of game makers.
Tony Lay, co-founder of Ultimate Studio, stated that Supercell’s ethos aligns with their goals and they continue to support the studio’s strong identity and independence. Ultimate Studio specializes in creating PC and console titles and will be among the first to explore Supercell’s expansion into other platforms. This acquisition represents a shared commitment to delivering remarkable games that players will love forever, and is a significant step for both companies.
Timur Haussila, special projects head at Supercell, expressed excitement about taking their partnership with Ultimate to the next level. With Ultimate’s experience in developing successful mobile, PC, and console titles, Supercell aims to explore opportunities beyond mobile and reach and serve more players worldwide. Together, they plan to create new titles that will be remembered for a long time.
In summary, Supercell has acquired a majority stake in game development studio Ultimate Studio. This acquisition is a continuation of Supercell’s investment in the studio and follows their previous majority stake acquisitions in other funded studios. Ultimate Studio, co-founded by former Electronic Arts executives, focuses on the craftsmanship of game makers and specializes in creating PC and console titles. Both Supercell and Ultimate Studio share a commitment to delivering exceptional games, and the acquisition marks a significant step in their plans for expansion and reaching a broader audience.